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Dramatic Eroges differs from normal eroges. In the world of eroges, there are many sub class and types of eroges. For the purpose of this article, we will be focusing on nakige or utsuge and drama.
Nakiges and Utsuges are both portmanteaus in the Japanese language to refer to crying and depressing games respectively. Both types can include sexual content as well but only for the purpose of expanding and highlighting the development of relationships in the game. In these types of dramatic eroges, the story is more prominent than the sexual content. So if you’re someone who wants a good story with some adult themes game, join us as we count the top 10 dramatic eroges in this list! Imagine waking up in a locked room and having no methods of escaping or any ways of identifying their location. That is the situation that Takato Keisuke finds himself in.
Awaking in a nameless room is already bad enough, however he is mystified to be surrounded by 6 other females that he had known throughout his life. A mysterious voice soon appears but does not answer any questions. The message that is left to the party of 7 is simply “A game has now begun” Now, to leave the game, Keisuke is the key and must find the right hole to escape. As the name suggests, Euphoria is the condition of being in intense elation. However, the irony lies in that fact that it is a very depressing game making is a very memorable eroge if you like this kind of setting. Euphoria is somewhat bordering between the lines of grotesque, sexual, and drama at the same time. Think of it as a Saw-like setting but with a harem.
Often, as the story progresses, the psychological well-being of the main protagonist will start to deteriorate as the player is introduced into the darker side of the mind. Can Keisuke escape in time before it is too late?
From the hit seller Clannad comes a new spin-off! Tomoyo After greatly expands on the Tomoyo route. From the original game, Tomoyo After depicts the story of the relationship between Okazaki Tomoya and Tomoyo Sakagami. Now grown up, Tomoya is working as a garbage man as well as a repairman.
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Meanwhile, Tomoyo realised that she has a half-sister whom happened to move in with Tomoya in his apartment. Not long after, Tomoyo realised that she has a half-brother as well. Due to the introduction of these new characters, she eventually moves in with Tomoya as well. How will the two them adapt into the working life and develop their relationship? As a spin off, Tomoyo After does bring justice to the original name.
Imagine the original Clannad but now labelled as 18+. It’s as though as you have grown with the game. For lovers of the Tomoyo x Tomoya ship, you will be glad to know that this game has PLENTY to offer you. Storyline-wise, it has a decent story that ends off sweetly. This route continues from the Tomoyo router in the original game. Think of it as an expansion story with added bonuses!
Kanon depicts the story of the life of Aizawa Yuuichi. When he was younger, he would often visit his cousins in the city. Seven years after, Yuuichi had forgotten just about everything with vague memories of what had happened during his seven years absence. Now after his long awaited return, he will reconnect with the group of 5 girls that are seemingly connected to him in the past. As Yuuichi progresses further, he will come into contact of the supernatural undertones of the city as well and how it all relates back to the reason of his long absence. In Kanon, you will be presented with 5 heroines (like any other VN). Each heroine will reveal a certain aspect to the mystery of Yuuichi’s long absence.
The plot device in this VN is amnesia. As the story progresses, so too does the relationship that Yuuichi forms with the chosen girl. Of course, like every eroges, Kanon has it fair share of H-scenes at the climax point of the relationship. Interested in the reason of his absence?
Start Kanon then! Makoto Ito is a first year high school student who is living with his divorced mother. Belajar angka arab.
One day, whilst on a train, he happened to chance upon Kotonoha Katsura. He became instantly infatuated with her beauty and struck a conversation with her. It wasn’t long before he started talking to her.
In class, their encounters got the attention of Sekai Saionji who provided opportunities for the couple to meet and talk. Soon after, even Sekai starts to fall for Makoto Most of you would have probably heard of the infamous School Days by now. If not, here’s a brief summary of the VN and the anime – It’s messed up! You will understand why once you played through the VN. As the anime only focus on one route of the VN, the visual novel has more gruesome ends (that’s your hint). The School Days HQ visual novel is slightly more unique than conventional VNs.
Unlike text scrolling, School Days is presented in the form of numerous cut scenes where you will have to pick a choice thereafter. What kind of scenes are they, we leave it to your imagination ?. Yuuji Kazama was recently transferred into Mihama Academy. Yearning for just an ordinary life, he soon realises that his vision was not to be.
Firstly, this academy only has five students. With the inclusion of the principal, this is a school of six girls and him. Each of the students has their own special reason or circumstance for existing. As such, Yuuji will have to interact with all of them and get them to share their respective traumatic past with him.
As the title suggest, each of the girls are fruits that have felled from their trees. With nobody to pick them up or care, they have started to decay. As you explore each of the routes, you will only find that each of their problems is distinct and different from the other. As the relationship between Yuuji and each of the five heroines build up, they will each get their own ‘special’ moments as well. This VN is relatively easy to follow and has a very good balance of content, story and character development.
Eight years prior to the story, Rin Tsuchimi lost his parents in a car accident. The accident also claimed the life of Kaeda Fuyou’s mother and ever since then, they have been living together. In the present time however, where the concept of Gods and Demons exists, the kings of both clans moved beside Rin. Sia and Nerine are the daughters of the families. Along the way he meets 2 other girls at high school. Now, Rin must choose one of the girls as a candidate for marriage keeping in mind the difference between the gods, the demons and the humans. If you take away the aspect of the demons and the gods, Shuffle is just simply a dating simulation game.
Art style and mood wise, the setting of the game is generally bright and positive. Shuffle has an easy storyline that you can keep up with. Of course, it is still an eroge so there will be H-scenes for each heroine where it will get a little steamy.
Overall, let’s say it’s a very good rom-com with good scenes, interesting characters and ultimately a simple story line for ease. Hakuoro was found one day by a family of two girls and their grandmother near a forest. When he awoke, he was found to have amnesia and had no idea how he ever ended up in the forest. Hakuoro soon started living with the family.
Unfortunately he soon found out that the village was being oppressed by the government. One thing led to another and he became emperor but his journey was far from over.
Utawarerumono is a fantasy like novel. It relies heavily on text to immerse you in the environment. Story wise, it has an interesting plot that makes you want to follow it through to the end. Along the way, should you get bored, Hakuoro will come across various female characters.
Like every visual novel, it will present you with options to choose from. Depending on your libido level at that point, you can choose to either progress with the story or well, take a short detour. Overall, it has a very interesting storyline and the H-scenes are very well balanced. How would you react if you could see the death of everything around you?
Shiki Tohno was born with the ability to see the ‘death lines’ of everything around him due to a near fatal accident he suffered. This ability extends to inanimate objects as well. The stress of seeing death constantly is too much and he is given a pair of glasses to block them out. When he grew older however, it is inevitable that he must use his power once again to confront the threat known as the True Ancestors. In the franchise of Type-Moon, Tsukihime precedes Fate/Stay Night – the better known work of Type-Moon.
While Fate was the one that brought Type-Moon to fame, it was Tsukihime who created the stable fan base and sets the foundation for Fate. Brochure templates gimp free. Tsukihime has an excellent storyline filled with a lot of drama and moments that really gets you involved in the story.
Not forgetting the needs of the fans, the H-scenes are inserted at the appropriate moments. It makes you feel that the scenes are purposely left there to develop the story instead of a sexploitation novel. Shirou Emiya is just an amateur mage. This all changed when he entered a contract with one of the most powerful servant class in the Holy Grail war. Aided by Rin Tohsaka, Shirou will have to do battle with the other servants and emerge victorious if he is to protect his ideal and belief of saving everyone.
Ultimately, this battle is for the Holy Grail, a mystical artefact that will grant the winner one wish of their desire. What lies at the end of the Holy Grail War? Fate is without a doubt, the best work of Type-Moon. In the VN, there will be 3 routes to take each with their respective character development and H-scene with the 3 heroines of the story.
The routes that is taken will alter the story greatly and is has to be played in sequence with each route getting better than the last. The action sequences are written so well that it provides an overall immersive experience that leaves you wanting for more. Great story, well inserted H-scenes and extremely detailed character build up! After suffering from a heart attack, Hisao is transferred into Yamaku. Yamaku Academy is an academy for the disabled.
The title Katawa Shoujo literally means ‘Crippled Girls’. In this academy, Hisao builds various relations with the inhabitants of the academy. Each of the heroines suffers from a disability and depending on the route that you choose, will be elaborated further.
Whoever said freeware compensate price for quality is wrong. Throughout the entire Nakige class of visual novels, Katawa Shoujo has outranked numerous other popular titles with ease. It is not that difficult to understand once you actually played it.
The story is simply amazing, the touchy topic of disabled girls is well handled and serves as the plot device and the h-scenes that are inserted are justified and not simply for the sake of inserting a h-scene. The individual routes have been likened to that of Clannad and Angel Beats ultimately making it the best Nakige out there.
All these aspects, free for download on the creator’s website.
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Generic 16 color game palette History Long ago there were computers with limited, hard-wired color palettes. The older BBC Micro had only 8 colors, whilst the NES could pick colors from a larger palette (though individual sprites could only use 3 or 4 colors). 16 colors is a good palette size because it's half a byte (4 bits) and thus suitable for a chunky/nibble mode.
8 and 32 colors likely need to be bitplaned. Generally, early palettes were just a result of simple circuit design, full blast on red, green and blue signals, sometimes halved by a resistor or something. RAMDACs which could control colors came later. Computers were also made to display text in readable colors, but many ended up being used a lot for gaming instead and the palettes worked poorly for that. The C64 is a bit of an exception with its more muted 16 color palette, which I heard was deliberately designed. Unsure about the video chip used in e.g.
The C64 palette is nice but still bothered me a bit, so back in 2007 I decided to do my own 16 color palette. After some great input from the guys over at the, I eventually arrived at this current version, 20: #0 VOID #1 GRAY #2 WHITE #3 RED #4 MEAT #5 DARKBROWN #6 BROWN #7 ORANGE #8 YELLOW #9 DARKGREEN #10 GREEN #11 SLIMEGREEN #12 NIGHTBLUE #13 SEABLUE #14 SKYBLUE #15 CLOUDBLUE Now a summary of the reasoning behind my color choices. Why so many darks? I like games with black backgrounds that don't interfere with the foreground characters, but it would be nice to be able to paint in some details, and I wanted both cold and warm choices here. Where's the light skin tone? I had a plain pink-ish skintone in the early version, but ended up having to merge it with the yellow.
Yellow can be used as a stand-in and will come off as more pink with pink shading. There's no mid blue? I opted for a sky blue and ocean blue instead, because I thought they'd be more useful in games. This is not a text console palette, and I think purple is a somewhat obnoxious color which is too exotic to warrant a place here.
DATA Byte values in BlitzMax code ' Arne Palette v20 Function FUseColor(i) Select i Case 0 SetColor 0, 0, 0 Case 1 SetColor 157, 157, 157 Case 2 SetColor 255, 255, 255 Case 3 SetColor 190, 38, 51 Case 4 SetColor 224, 111, 139 Case 5 SetColor 73, 60, 43 Case 6 SetColor 164, 100, 34 Case 7 SetColor 235, 137, 49 Case 8 SetColor 247, 226, 107 Case 9 SetColor 47, 72, 78 Case 10 SetColor 68, 137, 26 Case 11 SetColor 163, 206, 39 Case 12 SetColor 27, 38, 50 Case 13 SetColor 0, 87, 132 Case 14 SetColor 49, 162, 242 Case 15 SetColor 178, 220, 239 Default SetColor 255, 0, 255 ' Out of bounds, Magenta. End Select End Function HTML/HEX 0 - color:#000000; 1 - color:#9D9D9D; 2 - color:#FFFFFF; 3 - color:#BE2633; 4 - color:#E06F8B; 5 - color:#493C2B; 6 - color:#A46422; 7 - color:#EB8931; 8 - color:#F7E26B; 9 - color:#2F484E; 10 - color:#44891A; 11 - color:#A3CE27; 12 - color:#1B2632; 13 - color:#005784; 14 - color:#31A2F2; 15 - color:#B2DCEF; Adobe Color Table - Photoshop can load this file, but it's just 772 bytes of raw data. According to myself a the point of writing this, the format is 256 colors. 3 R,G,B bytes = 768 + three bytes ending the file, 16, 255, 255, where 16 is the amount of colors actually used (the rest are zeroed). Finishing thoughts I might be mistaken, but this palette seems to have been used quite widely.
I had never really thought a palette could be popular like that. Feel free to use it, and modify like I've seen some people do.
Personally I've grown a bit bored with this 16 color palette, but I did use it recently for an Amiga AMOS project that I might post at some point. Bonus round Below are some other palettes that I've done, but there might be more on my other hardware / Amiga / Famicube pages, etc. Note that these palettes are not final. I need to check them on different monitors as I'm unsure about my calibration. The Famicube palette was made on Gamma 1.8 and 2.0 so I need to lighten it up a tiny bit (Might be done at version 10 or so).
My blues may be a bit miscalibrated overall as well. Expanded 16 color palette I've added 16 more colors, filling in some of the gaps, but it's very rough atm. Did a few mockups to try the colors out. I could probably do a better 32 color palette from scratch so I might abandon this project. CPC Boy I sort of like the Armstrad CPC palette, but it's a bit too in my face with saturation madness.
How does it look desaturated? Well, Photoshop changes the values a bit when desaturating, but I went in and did some manual tweaking. Only 27 entries, so I added a A Gameboy screen gradient at the end. Unsure about ordering. Version is at 3 or 4 now. Eroge Copper There was some activity over at the pixeljoint forums (I'm not registered though) to do a 16 color palette with character. I took this to mean that the palette should have a heavy focus on some colors, and less on others.
This palette is made for Eroge games and cold-warm ramp games like Xenon II, Killing Gameshow, Paradroid 90. Because of the Eroge focus, I've included two warm / skin tone ramps.
The green should ramp into the dark teal. Copper Tech Another cold-warm ramp palette, more focused on tech.
Psygnosia Psygnosis often used palettes in the muddy range (It was often the copper skies which added a touch of color). This particular one was inspired by the game Ork. I meant to program the game ('Deathmask') for Amiga but couldn't come up with good tile scroller code. CGArne This started as an edit of a Windows 3.1 screenshot, but once I used the palette on screenshots I had to make major revisions because I had optimised it for icons. I tried judge the intent behind the color an artist used in a game, and then give that color retroactively. Obviously, with these new tweaked colors, artists would often make different choices than they do with the original palette.
A64 It's almost a crime to touch the C64 and MSX palettes, but I had to do it just to have them here. I see mine as parallel universe versions, and if I'm gonna change something, I'm gonna make them my own and not tip-toe around. I'm not sure if I'm going in the right direction here though. When people get really dithery in their pieces, it can be an indication that they didn't find the right colors in the palette, and C64 pieces are indeed often very dither-wanky, even in the areas which are supposed to be flat. I think the C64 palette has a good reputation because it's almost the only one that isn't neon colors.
I don't care much for the gray 'bridge' colors ('None of the colors are what I need so I'm gonna dither-wank with the grays') so I had some fun changing those. I might have ended up nudging the colors too far towards my usual color tones overall, but I don't think I completely killed the character of the palette. I decided to be a little crazy with the non-white, because people seemed to have a lot of problem approaching a full white, and it adds some character to my version. I tried to preserve the lime yellow and gray teal somewhat, but couldn't tolerate the original light green. JMP (Japanese Machine Palette) I wanted to do the MSX palette because it has some character. I suppose there aren't any 'official' RGB colors for it though.
Working with the MSX sprite restrictions is quite an interesting challenge / puzzle. Each 8px line of a tile can only have two colors out of the 16 (which includes a transparent first index). The restrictions dictate how the characters are formed, so good animation is an even bigger puzzle than static poses! The girl-portrait does not follow restrictions.
Also, only the background tiles can have multiple colors, apparently the sprites are solid. Castle Excellent got around this by using BG tiles for movable characters, and I think some overlay sprites for skintones. Did a Sonic mockup just for fun. ZX Spectrum Low-Bit As I understand it, older displays, like CRTs, need analog signals. This means that the palette RGB values have to be converted with a DAC (Digital to Analog Converter).
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A DAC with a lower resolution is likely cheaper, so I wanted to see how low one can go without destroying the palette. Here I'm trying out 8 bits total, which means one channel only gets 2 bits. Truncating the values required an unexpected amount of footwork (code). It's possible to just hand-pick each colour too of course. I think 4 bits per channel (12 total) is as low as I'd like to go. Art by Arne Niklas Jansson.
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